The Face of Battle
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The Face of Battle
WW2 Skirmish Miniatures Rules
Series: The Face of Battle
Author: Michael E. Ball
Book Price: $29.95 USD
Product Code: 9200
Availability: Out Of Print
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Paperback; Binding: lose, 3 and 5 hole punched; July 2001; Pages 318; Weight: 1200 grams
ISBN: 0-9734018-0-X


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see sample scenario

Awards
Nominated for 2001 Origins Award
Best Historical Miniatures Rules
Academy of Adventure Gaming Arts and Designs
Reviews and Third Party Web Sites

Downloads and Support

About This Book

The Face of Battle is an advanced tactical game that covers all aspects of WW2 skirmish miniatures gaming, from infantry to tanks, raw to elite. The players command their forces with numerous combat, tactical and game options, utilizing skill rather than blind chance. Like soldiers on the battlefield, players make decisions under pressure.

The Face of Battle WW2 Miniatures game simulates the action that occurs during the peak of battle the moments of sheer terror, panic, bravery, and intense combat. The game is fast, fun and exciting to play. Players are always involved in the action during the game. The rules are very comprehensive, but easy to learn.

The game includes more than 220 pages of rules and supporting chapters, 20 reference charts, 1500 counters on 5 templates, 225 cards on 15 templates, 6 scenarios, generic weapon data for all nations, over 230 German and Russian vehicles, equipment lists, TO&E, and much more.

The book also includes the Game Construction Kit, a set of rules covering sequence, action and activity. This allows a variety of playing styles, from quick pick-up games to very detailed tactical combat.

The game comes with six scenarios: 4 general and 2 historical. The scenarios are designed using a graduated learning process so players can begin gaming with only a quick read of the rules.

This game is designed with a good balance of historical accuracy and game play. The rules include German and Russian forces, with generic data for other nations. Future expansion packs cover the United States, the Commonwealth and Axis and Allied minor forces.

The game is complete, exciting and fun to play.


Period: WW2, all theatres, 1939 - 1945
Scope: skirmish, squad level
Figure Scale: 15mm to 28mm, 1 to 1 scale
Figure Basing: individually based figures
Ground Scale: 1" = 2 metres
What's Inside

  • 220+ pages of rules and support chapters
  • 6 scenarios, including Death at the Crossroads
  • over 230 vehicle descriptions
  • German and Russian equipment lists
  • German and Russian TO&E
  • 1500 counters on 5 templates
  • 225 cards on 15 templates
  • 20+ reference sheets
  • generic weapon data for all nations
  • 3 hole punched for North America Binder
  • 5 hole punched for A4 Binder
  • and more...
Scenarios

On Patrol
This introductory scenario represents a possible encounter between two reconnaisance patrols. The scenario includes firearms and grenades, as well as the basics of deck building, leadership and morale.
Hill 905
An introductory attack/defense scenario for two generic forces. This scenario introduces submachineguns and smoke grenades.
Another Day
A generic scenario for any nation. Force 1 has been ordered to perform a fighting withdrawl. Force 2 must prevent the retreat. This scenario introduces officers, machineguns, anti-tank rifles and buildings.
The Last Straw
The fourth generic scenario. Force 2 has been ordered break out of their current position. Force 1 is determined to stop them. This scenario introduces light mortars, grenade launchers, events, weather, anti-tank guns and haystack terrain. Force 1 is controlled by two players.
Death at the Crossroads
First Panzer Army struggled to contain Malinovsky's 3rd Ukrainian Front striking south across the Dnieper between Nikopol and Krivoi Rog. Scathing action and close combat occured along the entire front. Both armies must hold vital positions. The Ukrainian Front forced costly action upon the Panzer Army as it made deep inroads into the defence.
The Bee Hive
The start of the main offensive against Stalingrad began in September 1942. The 14th and 24th Panzer Division and 94th Infantry Division were to take South Stalingrad. Their key objective was the grain elevator. The German soldiers and tank crews were harassed by sniper fire and delayed by determined Russian troops. Like every force in Stalingrad, the 14th Division had to fight heavily for every inch of the city.
Rules Covered in this Edition

Actions
Ammunition Shortages
Amphibious Landings
Amphibious Vehicles
Anti-Aircraft Guns
Anti-Tank Rifle
Anti-Tank Weapons
Artillery
Autocannons
Backblast
Bagpipers
Basic Rules of Play
Battlefield Promotion
Bicycles
Bocage
Booby Traps
Breakdowns
Buildings
Camouflage
Capitulation
Card - Blank
Card - Buffer
Card - Crew
Card - Event
Card - Leadership
Card - Mass Move
Card - Soldier
Card - Turn
Card - Vehicle
Cards
Cavalry
Close Defense Systems
Combat Heroics
Commander Hindrance
Counters
Counters Sets I to V
Courage
Demolition Charges
Designer Notes
Dust

Engineers
Events
Explosions
Fire Lanes
Firearm Combat
Fires
Flamethrowers
Foraging
Glossary
Grenades
Guards
Hand to Hand Combat
Heavy Weapons
Heroes
Hidden Units
Infantry Close Assault
Interrogation
Leader Ratings
Leadership and Ranks
Line of Sight
Machineguns
Mines and Minefields
Mired
Mishaps
Morale
Mortars
Movement - Soldier
Movement - Vehicles
Night Fighting
Night Spotting
Off Board Activity
Orchards
Panic
PillBoxes
Pistols
Prisoners

Radios
Rafts
Recoilless Rifles
Rifle Grenades
Rifles
Rivers
Scales and Basing
Scenario Planners
Sewers
Skiing
Skills
Smoke
Snipers
Snow
Spotting and Identifying
SubMachineguns
Surrender
Swimming
Terrain - Advanced
Terrain - Basic
Units
Vehicle Combat
Vehicle Crew
Vineyards
Weather

Russian Ranks and Medals
Russian TO&E
Russian Equipment
Russian Vehicles
Russian Surnames

German Ranks and Medals
German TO&E
German Equipment
German Vehicles
German Surnames

2 Historical Scenarios
4 General Scenarios

And much more...