The Face of Battle
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The Face of Modern Battle
Skirmish Miniatures Rules 1950 to Present
Series: The Face of Battle
Author: Michael E. Ball
Price: $24.95 USD
Product Code: 7300
Availability: Out Of Print
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Paperback; Binding: lose, 3 and 5 hole punched; March 2004; Pages 220+; Weight: 870 grams
ISBN: 0-9734018-3-4


see sample page
see sample scenario

Awards
Nominated for 2004 Origins Award
Best Historical Miniatures Rules
Academy of Adventure Gaming Arts and Designs
Reviews and Third Party Web Sites

Downloads and Support

About This Book

The Face of Modern Battle is an advanced tactical game that covers all aspects of skirmish miniatures gaming from 1950 to present, from infantry to tanks, raw to elite. The players command their forces with numerous combat, tactical and game options, utilizing skill rather than blind chance. Like soldiers on the battlefield, players make decisions under pressure.

The Face of Modern Battle Miniatures game simulates the action that occurs during the peak of battle the moments of sheer terror, panic, bravery, and intense combat. The game is fast, fun and exciting to play. Players are always involved in the action during the game. The rules are very comprehensive, but easy to learn.

The game includes more than 150 pages of rules and supporting chapters, reference charts, counters templates, cards templates, 3 scenarios, generic weapon data for all nations, vehicle data, helicopter data, equipment lists, TO&E, and much more.

This game is designed with a good balance of historical accuracy and game play. The rules include vehicle data lists for the United States, British, Israeli and Russian forces, with generic data for other nations. Future war expansion packs cover the Vietnam, Korean, Arab-Israeli and Desert Wars.

The game is complete, exciting and fun to play.


Period: Modern, all theatres, 1950 - present
Scope: skirmish, squad level
Figure Scale: 15mm to 28mm, 1 to 1 scale
Figure Basing: individually based figures
Ground Scale: 1" = 2 metres
What's Inside

  • 150+ pages of rules and support chapters
  • 3 scenarios
  • vehicle data
  • helicopter data
  • United States, Russian, British and Israeli vehicle lists
  • United States and Russian helicopter lists
  • counters templates
  • cards templates
  • reference sheets
  • generic weapon data for all nations
  • 3 hole punched for North America Binder
  • 5 hole punched for A4 Binder
  • and more...
Scenarios

The House
This introductory scenario represents a possible encounter between two squads near a farm house. The scenario includes firearms and grenades, as well as the basics of deck building, leadership and morale.
In The Shadow Of The DMZ
At the beginning of the Tet II Offensive, NVA forces punched through enemy lines. Their attack would halt around the Nhi Ha area. Elements of the American 196th infantry were sent to village of Xom Phoung to block the NVA. An intense combat scenario in the villages, cemeteries and jungles of Vietnam.
Big Orange Ball
In March 2002, during the Operation Anaconda, the American 101st Airborne was given the task of clearing Objective Area Remington, a rugged region in Afghanistan. Their mission was to destroy all enemy positions. The Resistance had other plans...
Rules Covered in this Edition

Actions
Airstrikes
Ammunition Shortages
Anti-Aircraft Guns
Anti-Tank Guided Missiles
Anti-Tank Rifle
Anti-Tank Weapons
Artillery
Autocannons
Backblast
Bagpipers
Basic Rules of Play
Bicycles
Bocage
Buglers
Breakdowns
Buildings
Capitulation
Card - Blank
Card - Buffer
Card - Crew
Card - Leadership
Card - Mass Move
Card - Soldier
Card - Vehicle
Cards
Claymore
Close Defense Systems
Combat Heroics
Counters
Counters Sets I to V
Courage
Demolition Charges
Dust

Engineers
Explosions
Fire Lanes
Firearm Combat
Flamethrowers
Glossary
Grenades
Hand to Hand Combat
HEAT rounds
HESH rounds
Heavy Weapons
Helicopters
Hidden Units
Infantry Close Assault
Leader Ratings
Leadership and Ranks
Line of Sight
Machineguns
Mines and Minefields
Mired
Mishaps
Morale
Mortars
Movement - Soldier
Movement - Vehicles
Napalm
Night Fighting
Night Spotting
Off Board Activity
Optics
Orchards
Panic
Patrol Boats
PillBoxes
Pistols

Radios
Rafts
Reactive Armour
Recoilless Rifles
Rifle Grenades
Rifles
Rivers
Rockets
SAM's
Scales and Basing
Scenario Planners
Sewers
Skiing
Skills
Smoke
Snipers
Snow
Spotting and Identifying
SubMachineguns
Surrender
Terrain - Advanced
Terrain - Basic
Units
Vehicle Combat
Vehicle Crew
Vineyards

2 Historical Scenarios
1 General Scenario

And much more...